Starsector ship editor. Say a weapon is located at (35,10) with an angle of 90. Starsector ship editor

 
 Say a weapon is located at (35,10) with an angle of 90Starsector ship editor  The Wolf-class is a sleek and deadly combat frigate with middling logistical stats

Having console command mod to spawn ship directly on your fleet can produce some truly spectacular results. 2D RPG/Trade/Fleet Combat Game. 0. Ships will get hit, have high flux, pull back and then push forward again. Combat. [Starsector Mods] [0. ago. loading. csv file is originally an excel type format iirc. This Game Has More Than 1 Million Downloads and more than 1 Million Active Players. In this video, we'll show how to get them and how to use them. Brawler: C+/C-. Re: Trylobot's ship editor (2. - look for "maxLogisticsHullmods":2, - change to whatever value you want. Re: [0. Add a Comment. Spamming ieds will generate uh, quite a bit of lag though. And this is the. I would actually prefer if there was some risk to it, feels like cheating to have free, perfectly safe storage on an abandoned, unguarded space station, it would give you a reason to actually pay for storage. ago. Yes but that involves a bit of modding. Dual machinegun is one of the highest dps (208 dps) and flux efficient (0. 9. Some code refactors, mostly to account for LunaLib changes; v4. Join for free. There is "More Officer Skills" Mod but it's practically unuseable, because the engine limitation that Starsector have, it's gonna call that mod every time you open an UI, so it's basicly make your game stutter about 3-6 second when you do everything that open an UI like opening Map or Colonies Menu. -----Running vanilla Starsector with my own edits to: 1) conquest. Starfarer Ship and Data Editor, for Modders. 4. The other issue is that the 3x (4x with skills) speed made it so the only real counter to phase ships, besides waiting them out, were Harbingers, a phase ship itself, the Hyperion, or mass thunders. Global Moderator; Admiral; Posts: 1170; Re: STARSECTOR Ship&Weapon Editor (v2. Notepad++ really isn't suitable for editing Starsector's csv files, unlike something like the CK2 csv files, which are essentially glorified lang files. - look for "maxLogisticsHullmods":2, - change to whatever value you want. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign. Wait for a couple salvos from your needlers to ruin their flux, get in their face, activate your high energy focus, and watch them die. Brilliants are A tier, Scintilla are B tier, Lumens, Fulgents, and Glimmers are D tier. 95. Automated with data. Then after that I make the ship in the ship&weapon editor and do all the stuff that would connect it to the entry in the ship_data file, same id (shipname_pirate) etc. Re: [0. 3 supply units. 1. As you can see in the ship editor, a significant proportion of its weapons (one large and a medium) are actually directed rearward, with arcs wide enough that they can be used while broadsiding. It is easier if the officer is not attached to a ship for the save file as there would be less lines of text to sort through. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. 96 was focused on adding stuff to the game, not modifying existing code, after all. Pretty spooky in battle but I generally don't know much about them in game Tahlan shipworks: adds a load of ships and weapons, plus the mega pirate faction, Legio Infirntalis. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. The other way would be making a ship skin variant Starsector\starsector-core\data\hulls\skins, copying the hammerhead_d. Starsector has a very robust ship design system that allows you to make very. 6 - Extra flavor for ships, crew, and NPCs « 1 2 3. 95a. 2D RPG/Trade/Fleet Combat Game. Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. close. png file to render a ship, so you can't change the skin of a ship in game. Even if you built other things at the base that also needed supplies, like a waystation, it's. as for the savegame editor i dont think thats possible. Fury is D tier, Champion is C tier. com or comment in this thread What it does? Automatically check the overall production value of a set-up plan Compare values across multiple setups Allow users to check into details: breakdowns of planet-specific productions of industries How. Centurions are better distraction ships than Wolves. 0. 8 billion space colonists. The next best capitol only has an upkeep factor of 0. Consume a total of 0. After a while of spending some time with a modded ship I wanted to have an outer large weapon slots face more forward. In. - Many ship descriptions got a much needed polish pass. Kraosdada Beep • 5 yr. Typical users will see around 550 MB of VRAM usage with vanilla alone, and about 1070 MB with GraphicsLib and Ship/Weapon Pack enabled. 96a RC10. json file Mod_Info. e. Continue Reading. A. Carriers will attempt to use their fighters and generally keep themselves out of the fighting. I can't really speak to using the editor - not very familiar with it. jar file. - Made all the plague-bearer encounters approximatively 267% audio-visually more impressive. Basic crew without EVA suits but with equipped survival belts. No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. 95a). It is intended to. Go to starsector r/starsector. They are phenomenal early game ships. I've edited it with excel loads of times, never had any problems, so you might want to try that. Notepad++ really isn't suitable for editing Starsector's csv files, unlike something like the CK2 csv files, which are essentially glorified lang files. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. 0. 0-alpha-7) Fixed an issue that cause press Tab or Enter key while in text editing mode insert unintended or. No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. This build was nuts with SO boosting scarab to a 600+speed, but even without SO still works fine. They are both flagship and AI fits sprinkled all over the place. ship File Overview A ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. Coins. fs. The Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. - Tweaked ship destruction effects for ship pieces to avoid fx spam - Updated even more sprites Version 1. However, with so many changes that have knocked high tech off of its former lofty pedestal (tons of new ships, skills like Ordinance Expertise and Polarized Armor that explicitly favor low tech, buffs to ballistic weapons, etc), my view is that it no longer makes much sense to allow missile power to continue to spiral via ammo multiplication to. 96 was focused on adding stuff to the game, not modifying existing code, after all. Weapons, ships - depending on how they are implemented, yes. 0. you can review all the non [REDACTED] ships and weapons. I was hoping for otherwise, lol. Re: My personal vanilla Starsector ships Tier-list. 0. 3. When this tag is added to a ship, weapon or fighter wing, it will be included in the blueprint package. Even if you delete those, the game will re-add them after a while. Re: [0. Ship Catalogue / Variant Editor (SCVE) v1. Yes, to change the slot type, press W for weapon slots, hover the cursor over the slot, then press T to change its details. Colonies were added in version 0. 48829 Posts 3446 Topics Last post by vicegrip. 95a] STARSECTOR Ship&Weapon Editor (3. I'm still choosing capitals to support this, maybe astral with sparks would do. 1. 4. ship and . 1a] Modern Carriers 1. Missing ships pack had for the longest time some of the strongest ships with Nagato and Pelag. Let’s do another sketch: Hmm. ) Logged. in the main menu, and by hitting esc in game. Ship: saves coversColor Easiest is to copy the mule ship file from the hulls folder in a new mod directory and then mess with it using the editor. 0. 95, this is still the case however the gap has been mitigated somewhat, the buffalo with it's. This mod disables Phase Stresses slow-down mechanics and make Phase Ships work as they worked before 095. Starsector! Join thousands of players in a massive online community. 95a. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. ship file. AI Paragon seems to be worth about a capital and a cruiser, maybe. Variant workflow; we may have just edited the CSV by hand in Excel (because it's faster) but it doesn't see that the ship's in the CSV until we load the editor again. Hopefully this helps someone. • Auxiliary Generators: Provides some slot. It is particularly helpful to have a GUI when setting coordinates for bounds, engines and hardpoints. A lot of ships, weapons and fighters/bombers(Can't count anymore) News: A bit rushed v4. Thanks. It took about a week, of 90 mins a day for me to make my dream ship and that was both making the ship in GIMP & learning the ship editor. You take the role of a space captain seeking fortune and glory. EMP can help you disable guns on an enemy capital ship or fully disable destroyers/cruisers (engines and all). Save our Ship has a Ship Editor built into the. I fail to understand how to increase ordinance points on ships so I can do crazy builds like: sticking 20 Hypervelocity Drivers on one ship adding the ports for the different weapon mounts is easy but it is the ordinance points I can't seem to increase. Find the line that starts with "Automated Ship" In that line, replace com. Special Thanks: Nia, DR, Luzaitis, and many other Unofficial Starsector Discord fine folks Additional Thanks: Trylobot and Deathfly for the invaluable ship and weapon editor, LazyLib and MagicLib for making life easier, and ofcourse Fractal Softworks for creating an excellent gameOctober 3, 2022. Best. . Once in the game, you can summon the console with control+backspace and enter your commands. I suggest using a good text editor like Sublime Text or Visual Studio Code. Ship Catalogue / Variant Editor (SCVE) Provides four out of campaign missions: a sorted list of all the ships in vanilla. 8. (0. Akin to a Cryosleeper or a Coronal Hypershunt, it is located in a fixed location somewhere in the system. This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles. • 4 yr. 7. ago. btw do you know anything about making turrets past making the sprite for one and a custom beam with all that, or even custom colored engines?13. CY / Milkydromeda. hullmods. 5. json file Mod_Info. Hound (Fregate) and Mule (Destroyer) are good starter freighters in vanilla. The . Nothing too outlandish and fits with the base game. log for more info. I understood "most expensive ship" as in DP cost, not credits. I can't support it, even with missions in the core worlds. . Re: Trylobot's ship editor (2. Early access to the game, starting with alpha builds – available now! Graphics: Minimum 1280×768 resolution, 512 MB video memory. 10. . An in-progress blog post is available at dev blog post. III, at less than 1/3rd the cost. creating United Aurora Federation mod for Starsector. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. Author Topic: [0. 2. ship file and a ship_data. The more commonly balance tweaked information is in the ship_data. This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles. All the models created or exported using this tool are the sole property of Neuronality SARL. If you're looking for something to beef up your early game salvage/exploration fleet, the Shepard is probably your best bet as it is cheap, readily available, frequently salvaged, and doesn't lose much. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. Here's the one I did for this tier, with some caveats. When a group of refugees found the means to stave off the slow decay of the sector in the form of a working Terraformer ship, they founded the Outer Rim Alliance. Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time. ago. It also lists what would happen if you added or removed another ship like selected one. ini to disable. 0Main FeaturesProvides four out of campaign missions (accessible in the title screen):one that contains a sorted list of all the ships in vanillaone that… What's this? This is an update of Trylobot's ship editor, forked from Trylobot's original works. Karl-Draigo • Upstart Military Dictator • 4 yr. (you will gain the relevant hullmods and skills when you visit a market) combat robots are now valid for invasions with nexerlin (yay) thank you: Capesh: the editor for making my mod at least readable. 0 Comments. The Wolf-class is a sleek and deadly combat frigate with middling logistical stats. I have found a ship editor on fractal works from 2015 and a few other ones that I question whether they are up to date or still valid. variant files in respective folders with different names (batbarge. Business, Economics, and Finance. 2-No Reckless officers, they will usually take bits of damage every time they attack and die of screen or stay to close to an exploding ship. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. To whomever it may interest:. csv. ago. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. 9. Outfitting an Apogee is often an exercise in working around its somewhat awkward slots & making hard design concessions. There is a ship that allows you to experience everything Starsector has to offer, except combat - trading, missions, exploration and smuggling. json of a given mod to make it compatible with the current version. Thank you for answer. 9a. Aeyeoelle. The remaining military ships are 2 Sunders with integrated targeting cores, Tachyon lances and graviton beams. This tool is provided as is, without any warranty of any kind. Its hard to keep track of all the different guns and missiles etc. Use nex agents to steal/buy ships from. I use 20 for no specific reason. The enemy is all about pure alpha strike, so having a ship that can withstand the damage (paragon) or just avoid it entirely (frigate spam) works too. Thank you kind internet person I will try this out. Lasher is able to mount 5 dual machineguns in overlapping arcs for 1040 dps, (2080 dps against shields, 520 against armor). *you can change the ship. videogame_asset My games. . Biggest ain’t always the strongest, but I do know about some huge ass ships. (0. Extra System Reloaded (or as it is now known, Exotica Technologies) does not affect drops of colony items or any other mod's drops. - Fixed a CSV file decoding issue, which cause single quotation mark and line-breaker-in-comment result unintended phrasing. Edit: Consider also the fuel cost. 2 you go to tia exet, fight weird fight at the aurora. Portrait packs do not care about the version so just edit the mod_info. Now all I have to do is figure out why I can't get them to spawn in. Features and Content. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 1a-RC6] (31. Please do note that due to a lack of standardisation in. 1. Below are the various paths that can be chosen and what benefits they provide. Re: Trylobot's ship editor (2. Ship Catalogue / Variant Editor (SCVE) v1. Starsector. Starsector > Mods > [0. You can get the same amount of bays with two Colossus Mk. With these skills, a fleet full of d-mod ships costs 45% less supplies per day to maintain. Ship/Weapons pack: adds new ships and weapons that aren't too wacky. STARSECTOR Ship&Weapon Editor (by Trylobot & Deathfly, downloadable); STARSECTOR Ship&Weapon Editor (by Deathfly, based on Trylobot's Editor, downloadable); Starsector Forge (by Cataphract22, downloadable); Saved Variant Extractor (by Wyvern, allows you to extract all custom variants from your. I'll assume that this is a question instead of a statement. got the files but i am having the same problem as killvanya. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. Ship Catalogue / Variant Editor (SCVE) v1. add a line to csv file. 5) Works wonderfully, many thanks! One thing I might suggest for weapon slots (and in the future, engine slots) is having the ability to mirror them. ago. Hazard Mining Incorporated has the Locomotive and a (LP) version of it. You can add more ships to the simulation by adding them to the "C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatacampaignsim_opponents. Don't forget the frigates. 6. Let's go over some key changes you can make in the Starsector settings. Prometheus MK2: By far, the best ship for ramming fools. variant) tried adding it to a mission and the game crashes at the loading screen. Nothing too outlandish and fits with the base game. Safety Overrides can't be equipped on Capital Ships, and Converted Hangars would add an additional hangar slot which isn't reflected in the editor). 9. The . 95. And I don't just mean stuff that is OP, tell me about stuff that is too weak. The other issue is that the 3x (4x with skills) speed made it so the only real counter to phase ships, besides waiting them out, were Harbingers, a phase ship itself, the Hyperion, or mass thunders. Discuss modding Starsector here. 0. You can see this most obviously with fighters, which shrink as they go to land on a carrier - pretty clearly they're on a different size scale from the rest of the ships, and, as such, there's. Starsector > Mods > Modding Resources >. I have the sf ship editor to make my own or customize ships but. variantid will cover things like hullmods, the number of flux vents, and the weapons. Annual_Cod_5896 • 1 yr. starfarer. Sunder is my favorite. Crew with equipped Heavy Marine EVA armour and a weapon. Code and decode almost everythings with a genomics approach. Download Link. In vanilla Starsector, the max deployment width at the start of combat is 240. Azrael9986 • 4 yr. A colony that produces 8 supplies and ship hulls can fulfill the needs of every other colony with 8 or less demand. Earliest save compatible version: 0. Otherwise you get hit with one of these. Out-weighing enemies means bringing bigger, stronger, harder ships. I recommend that all AI Cores be fully integrated, so that inferior human captains cannot assume direct control of Remnant ships. e. Low Tech Expansion, Midline Expansion, etc. 7. Optionally, you can modify it to use the undamaged. More experience and new update StarSector 0. If you are looking for mods for earlier versions of Starsector, angrytigerp has kindly put. 0Main FeaturesProvides four. - Industries shuffled around according to 0. This is adapted from Trylobot's Starsector Editor with his permission. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. 1a-RC6] (31. However, with so many changes that have knocked high tech off of its former lofty pedestal (tons of new ships, skills like Ordinance Expertise and Polarized Armor that explicitly favor low tech, buffs to ballistic weapons, etc), my view is that it no longer makes much sense to allow missile power to continue to spiral via ammo multiplication to. Download (0. • Mech based mod featuring Mobile Suits from both factions. 0-alpha-7) Fixed an issue that cause press Tab or Enter key while in text editing mode insert unintended or . Plug and play stock ship parts and shapes then adding weapon ports to what you build. Afflictor: A/C. You take the role of a space captain seeking fortune and glory however you choose. 13 comments. 0. They fit with the vanilla ship designs visually as well. Completed meaning I beat all of the challenges in end game. Ship Catalogue / Variant Editor (SCVE) v1. Cargo/Fuel efficiency. Changelog: 1. Easiest to reproduce is to install latest, and try to upgrade. I've edited it with excel loads of times, never had any problems, so you might want to try that. ship and batbarge_Broadside. New ships: Eradicator-class Fast Cruiser, Manticore-class Destroyer, Vanguard-class. json file and change 0. Nadir, A large donut shaped exploration. 2. 5) The special hullmod doesn't seem to work as intended: looking through the code it seems as though you are using some functions in ways they don't. Sector Loadouts is the place to quickly create and share your favorite loadouts for Starsector. 3x ion pulse up front, 2x needlers on the side, and expanded magazine means I can 100 to 0 anything smaller than a cruiser (and even some of those). Also, because they’re mostly low damage per shot energy weapons, the ships can sometimes struggle vs heavily armored enemies. Nexerelin does change the game significantly but it does also give you some flexibility in your starting fleet. If you preorder now, you pay $15 – 25% off the final price. we're defining bounds, engine glows, weapon slots, etc) A ship_data. Re: Trylobot's ship editor (2. An upgrade to Militarized Subsystems can be helpful for burn level and sensor profile. Main Features. But if you only have a few credits, just sacrifice 6 destroyers/frigates like kite class and the carrier will still be yours. 1a] STARSECTOR Ship&Weapon Editor (3. . Hopefully this helps someone. ago. 91, the colossus was in most ways an upgrade to the buffalo save for sensor profile, burn level, and shielded cargo holds on the pirate version (i. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. While the commands themselves aren't case sensitive, arguments are. It provides an editor that supports code completion. 0-alpha-10) Interesting, its possible to change weapon slot types in ship mode. Games. 8a - Supports lighting on destroyed ship pieces - New maps for the new ships/weapons, and updated maps for a large number of existing ships/weapons Version 1. 1a] STARSECTOR Ship&Weapon Editor (3. Included are a couple dozen ships and fighters, new skins, new modular we. (0. New patch is the perfect time to drop in, welcome to the community. Welcome back to our Starsector mod showcase / review / spotlight ! We are here today with Outer Rim Alliance. The destroyer and cruiser are crap so I recommend getting the carrier instead. Trying to play around with the Ship Editor, and every time I load my test ships data it closes anyone know the reason or cause? LoggedBusiness, Economics, and Finance. Basic crew without EVA suits but with equipped survival belts. Balance may be a little off, so feedback is appreciated. captains and officers), and 3,020 names for stellar objects (i. idoubtithinki • 2 yr. Starsector is a very freeform space game. Fighters have . variant validator for modders which can catch things like using too much/too little OP, going over default. Glad to see it's updated. 0 October 3, 2022 Mods 0 Comments Ship Catalogue / Variant Editor (SCVE) v1. json file. 1a] LowTech Armada with ease and take your gaming experience to the next level. In the lore, one of these babies destroyed a whole planet by ramming, which is an accurate representation of what they do on the battlefield. Fighters are generally the smallest ships and. 95. It falls closest to the genres of 4X strategy and RTS; but, neither of them are really representative of the game’s scope and possibilities. Quicksilver-class: increased OP amount to 230 from 200. 7. 7. If you want the system to modify your ship's stats, you'll want to put a "statsScript":"<class>" in the . 0. 10 Brawlers = 5 Atlas = 1 Astral = 50 DP as far as the formula is concerned). Essential when fighting bosses (very powerful unique ships) and perhaps [very redacted]. During this first week of the war, the indiscriminate use of nuclear, biological, and chemical weapons claims the lives of 2. . 4) All the differences in the changelog above are relative from v3. 1u/day. CryptoDeployment points are awarded based on fleet size, with the larger fleet getting more. . Often it's written likeRe: Ship Build Compendium (Vanilla) [0.